My name is Ying. I am a game artist working on 2D and 3D game assets, specialized in 3D characters, environments and props assets creation.
Work Experience
Other Ocean Interactive
Game Artist
Rad Boarding- iOS, Android
• Responsible for environment assets modeling, texturing, animating, rendering
• Environment animation, special effects
• Game editor settings
Andy Ross- Maximum Archery- PC
• Generated environment assets
• Worked on Unity, created various shaders for environment pieces
• Environment settings in Unity
Spider-man- Edge of Time- Nintendo DS
• Generated environment assets
• Worked on environment setup in game editor
Konami (Shanghai) Software Co. Ltd.
Senior Artist
CR Cyborg 009 - Pachinko Project
• Responsible for character modeling, texturing, rigging and animation
• Insured the quality of models within the team, offered feedback, communicated with team leader on issues and progress
Internal Tiles - Gaming Project
• Generated environment and prop assets
• Worked on UT3, created various shaders for environment pieces
Mine Loader software Co. Ltd.
Game Artist
Tales of Series - Animation Project (NAMCO)
• Developed storyboards, character animation
Hitman 3& 4 - Gaming Project
• Generated LODs for main characters and NPCs
• Scheduled, controlled quality of models and communicated within the 3D team
Koei(Tianjin) Software Co. Ltd
Game 3D Artist
Shin Sangoku Musou3 - Gaming Project EDUCATION
• Created 3D characters, including modeling, texturing, skinning
Sengoku Musou1 - Gaming Project
• Developed main characters and NPCs, including modeling, texturing and skinning
• Generated various weapons
Uncharted Waters Online - Gaming Project
• Created 3D characters, including modeling, texturing and skinning
EDUCATION
Seneca College
Post graduate Certificate of Gaming Art and Animation- North York, Canada
• Focused on producing high quality game assets and animations, using software such as 3D max, Photoshop, ZBrush, UDK, etc.
• Built fundamental knowledge related to game industry such as game design, asset creation work flow, project management, NDA, etc.
Tianjin Academy of Fine Arts
Bachelor of Art Education- Tianjin, China
• Practiced and improved traditional drawing skills, working in various medias, including drawing, painting, sculpture, etc.
• Studied teaching method and pedagogy and practiced in internship
SKILLS
Software:
• 3ds Max: High poly and low poly modeling, texturing, rigging and animation
Maya: High poly and low poly modeling, texturing, rigging and animation
Softiame XSI: Modeling, texturing
•Photoshop: Texture and concept art
•UDK: Game asset shaders, lighting, camera animation
•Vicon: Cleaning up Mocap files
•Zbrush: High detailed modeling
Additional Skills:
• Dedicated, hardworking, committed
• Flexible, honesty, easy- going