I created the concept art and generated the model.
Name: Survivor
Poly Count: 20297 triangles
Textures: Body 2048x2048
Head 1024x1024
Weapon 512x512
INCUBATION
Incubation was an Unreal mod project. I designed, modeled, rigged(including cleaning the mocap file) the heavy soldier within one month. Also, I was the producer, responsible for time management and communication within the team.
Name: Heavy soldier (rendered in UDK)
Poly count: 17268 triangles(including the weapon)
Texture size: 2048x2048(character)
512x512(weapon)
Creature Bust concept came from one of the twenty- eight constellations in ancient Chinese fairy tale.
Highpoly model in Zbrush
Lowpoly with diffuse, normal and specular maps
Lowpoly wire frame
Still life rendering