3D

This character came from my dream game concept- SurvivorAfter a nuclear holocaust, the Chinese city Tianjin became a ruin. The main character (as below) is a Chinese Navy Seal fighting against soldiers from the extremists in the Chinese government which plan to utilize nuclear power to dominate the world. This game provides FPS fans an opportunity to fall upon trying times in bloody and violent campaigns.

I created the concept art and generated the model.

Name:         Survivor
Poly Count: 20297 triangles
Textures:     Body 2048x2048
                   Head 1024x1024
                   Weapon 512x512







INCUBATION
Incubation was an Unreal mod project. I designed, modeled, rigged(including cleaning the mocap file) the heavy soldier within one month. Also, I was the producer, responsible for time management and communication within the team.



Name:            Heavy soldier (rendered in UDK)
Poly count:    17268 triangles(including the weapon)
Texture size: 2048x2048(character)
                       512x512(weapon)




Creature Bust concept came from one of the twenty- eight constellations in ancient Chinese fairy tale.

Highpoly model in Zbrush

Lowpoly with diffuse, normal and specular maps

Lowpoly wire frame




Still life rendering