About me

My name is Ying. I am a game artist working on 2D and 3D game assets, specialized in 3D characters, environments and props assets creation. 


Work Experience
Other Ocean Interactive
Game Artist

Rad Boarding- iOS, Android
• Responsible for environment assets modeling, texturing, animating, rendering
• Environment animation, special effects
• Game editor settings

Andy Ross- Maximum Archery- PC
• Generated environment assets
• Worked on Unity, created various shaders for environment pieces
• Environment settings in Unity

Spider-man- Edge of Time- Nintendo DS
• Generated environment assets
• Worked on environment setup in game editor


Konami (Shanghai) Software Co. Ltd.
Senior Artist


CR Cyborg 009 - Pachinko Project
• Responsible for character modeling, texturing, rigging and animation
• Insured the quality of models within the team, offered feedback, communicated with team leader on issues and progress


Internal Tiles - Gaming Project
• Generated environment and prop assets
• Worked on UT3, created various shaders for environment pieces


Mine Loader software Co. Ltd.
Game Artist


Tales of Series - Animation Project (NAMCO)
• Developed storyboards, character animation


Hitman 3& 4 - Gaming Project
• Generated LODs for main characters and NPCs
• Scheduled, controlled quality of models and communicated within the 3D team


Koei(Tianjin) Software Co. Ltd
Game 3D Artist


Shin Sangoku Musou3 - Gaming Project EDUCATION
• Created 3D characters, including modeling, texturing, skinning


Sengoku Musou1 - Gaming Project


• Developed main characters and NPCs, including modeling, texturing and skinning
• Generated various weapons


Uncharted Waters Online - Gaming Project
• Created 3D characters, including modeling, texturing and skinning




EDUCATION


Seneca College


Post graduate Certificate of Gaming Art and Animation- North York, Canada


• Focused on producing high quality game assets and animations, using software such as 3D max, Photoshop, ZBrush, UDK, etc.
• Built fundamental knowledge related to game industry such as game design, asset creation work flow, project management, NDA, etc.


Tianjin Academy of Fine Arts


Bachelor of Art Education- Tianjin, China


• Practiced and improved traditional drawing skills, working in various medias, including drawing, painting, sculpture, etc.
• Studied teaching method and pedagogy and practiced in internship




SKILLS


Software:

• 3ds Max:        High poly and low poly modeling, texturing, rigging and animation
   Maya:            High poly and low poly modeling, texturing, rigging and animation
   Softiame XSI: Modeling, texturing
•Photoshop: Texture and concept art
•UDK: Game asset shaders, lighting, camera animation
•Vicon: Cleaning up Mocap files
•Zbrush: High detailed modeling


Additional Skills:

• Dedicated, hardworking, committed
• Flexible, honesty, easy- going